
Associate Producer
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Built and maintained plans, schedules, and roadmaps for various projects. Ensuring team is on track with goals, creating mitigation strategies per sprint and milestone throughout multiple phases of development
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Collaborated with Directors, Leads, and Developers to define the Character Art and TD department plans, guiding headcount adjustments and schedule, to fit within the pipeline plans and game scope
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Partnered with Department Leads and Directors to facilitate project tasks with multiple external vendors/studios. Managing budget, headcount, and production schedules for all external studios, as well as quality control on deliverables
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Spearheaded initiatives to improve workflow of cross-department pipelines by breaking down tasks into chunks for clear individual accountability, ensuring an understanding of the scope, quality, and time expectations per discipline
The Last of Us Part 2 Remastered
Associate Producer for the Character Art and TD Department
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Worked alongside Department Leads to build and manage assignment schedules
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Evaluated and managed required resources and headcount for the team
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Tracked tasks and team velocity, discussing with Leads and Directors on scheduling, risks, and mitigation plans

Untitled The Last of Us Multiplayer Project
Associate Producer for the Character Art and TD Department
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Driving the Character Departments alongside Leads by building and managing assignment and asset schedules
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Defining and iterating on production processes and proactively mitigating risks and communicating cross-departments
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Collaborate alongside Leads to asses headcount and budgeting needs for Project and Departments

The Last of Us Part 1
Production Coordinator for the Background Department
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Supported management of assignment schedules and reviews
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Assisted in tracking outgoing and remaining work, velocity, and risks
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Facilitated cross-department & director communications

