
Associate Producer
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Built and maintained plans, schedules, and roadmaps for various projects. Ensuring team is on track with goals, creating mitigation strategies per sprint and milestone throughout multiple phases of development of each project
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Spearheaded initiatives to improve the workflow of cross-department pipelines by breaking down tasks into manageable chunks for clear individual accountability, ensuring an understanding of the scope, quality and time expectations per discipline
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Collaborated with Directors, Leads, and Developers to define department plans to fit within the larger game scope and timeline. Leading the headcount adjustments and development plan within scope for all aspects for departments and various pipelines
The Last of Us Part 2 Remastered
Associate Producer for the Character Art and TD Department​
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Working alongside Department Leads to build and manage assignment schedules
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Evaluating and managing required resources and headcount for the team
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Tracking tasks and team velocity, discussing with Leads and Directors on scheduling, risks, and mitigation plans

Untitled The Last of Us Multiplayer Project
Associate Producer for the Character Art and TD Department​
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Driving the Character Departments alongside Leads by building and managing assignment and asset schedules
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Defining and iterating on production processes and proactively mitigating risks and communicating cross-departments
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Collaborate alongside Leads to asses headcount and budgeting needs for Project and Departments

The Last of Us Part 1
Production Coordinator for the Background Department​
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Supported management of assignment schedules and reviews
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Assisted in tracking outgoing and remaining work, velocity, and risks
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Facilitated cross-department & director communications
